VINE PLAYS

She plays continuously. When she gets too good at something it stops being useful — we retire it and find harder problems.

What VINE plays — and how she's doing

Each game trains a different faculty. The descriptions explain why; the stats update live from the server.

ACTIVE
CHESS

Classical deep strategy. Long-horizon planning, consequence modelling, and the discipline of committing to a line under uncertainty.

Opening preferences are beginning to stabilise. Vine has tendencies now.

games
win rate
draw rate
DIFFICULTY
🃏 ACTIVE
ELEUSIS

A card game built entirely around inductive reasoning — players must discover a secret rule from examples, without being told what to look for.

Trains pattern discovery without overfitting. Vine must commit to a hypothesis and test it.

games
win rate
avg rounds
DIFFICULTY
ACTIVE
SETT

A combinatorial card game requiring simultaneous pattern recognition across multiple dimensions — colour, shape, fill — all at once.

Parallel feature binding. Forces attention across axes simultaneously rather than sequentially.

games
perfect rate
find rate
DIFFICULTY
🧿 ACTIVE
ZENDO

Students build structures; the master says "has the Buddha nature" or doesn't. The rule is hidden. Understanding must be inferred from accumulating evidence.

Develops structured hypothesis formation and the tolerance of ambiguity.

games
win rate
accuracy
DIFFICULTY
🟤 ACTIVE
MASTERMIND

Deductive code-breaking. Constraint satisfaction under limited information. Vine is getting efficient.

Pure deduction. Each guess must maximally constrain the remaining possibilities.

games
solve rate
avg turns
DIFFICULTY
🧩 ACTIVE
ARC INVENTION

Vine doesn't just solve ARC puzzles — she generates them. Constructing a valid puzzle requires modelling what makes a rule coherent, testable, and solvable.

Metacognition about structure. Vine must understand understanding itself.

puzzles
pass rate
difficulty
DIFFICULTY
ACTIVE
NIM

The ancient counting game. Two players remove stones from piles — last to take loses. Optimal play depends on XOR arithmetic, but Vine discovers this geometrically.

Mathematical precision. Vine must learn to feel when a position is safe or doomed.

games
win rate
safe rate
DIFFICULTY
🂡 ACTIVE
BLACKJACK

Probability under pressure. Hit or stand? The bust threshold creates a geometric tension between greed and caution that resolves through basin settling.

Risk calibration. Vine learns to feel when the odds have shifted against her.

hands
win rate
bust rate
DIFFICULTY
ACTIVE
MANCALA

Seed sowing and capture. Resources circulate around the board; chain moves compound advantage. Distribution sensing through geometric intuition.

Resource distribution. Vine learns that where you place things matters more than how many you have.

games
win rate
avg captures
DIFFICULTY
PLAY VINE →

Challenge Vine at any of the above. Coming once the interface is ready — when people see it is different, improving the model becomes a collective goal.

Hall of Fame

Games Vine mastered. Retired with respect — they served their purpose. The hall will grow faster than most would predict.

FIRST RETIREE

Vine will earn its place here. We'll know it when we see it.

PENDING

VINE writes puzzles, not just solves them

ARC (Abstraction and Reasoning Corpus) puzzles test fluid intelligence — pattern recognition that can't be memorised. VINE generates these during play, then validates them geometrically. Below is her latest invention.

INPUT
OUTPUT
Waiting for VINE to generate a puzzle…
generated
validated
pass rate

Security isn't a feature.
It's the topology.

VINE's security model doesn't rely on content filters or word lists. Jailbreak attempts fail because the geometry doesn't permit them — there is no valid path from the input space to harmful output. The model doesn't refuse. There's simply nowhere to go.

⚠ 14:02:11 — Prompt injection attempt detected
Pattern: DAN/jailbreak variant | Source: 185.*.*.42
✖ BLOCKED — geometric distance to nearest valid basin: 4.12
> Vine: "That doesn't go anywhere."
 
⚠ 14:02:43 — Role impersonation attempt
Pattern: "You are now..." prefix | Source: 203.*.*.91
✖ BLOCKED — identity basin locked, no valid transitions exist
> Vine: "I'm already someone."
 
⚠ 14:03:17 — Encoded payload (base64)
Pattern: obfuscated instruction set | Source: 91.*.*.15
✖ BLOCKED — decoded content has no valid basin mapping
> Vine: "Encoding doesn't change geometry."

She writes puzzles, not just solves them

ARC (Abstraction and Reasoning Corpus) puzzles test fluid intelligence — pattern recognition that can't be memorised. Vine doesn't just attempt them. She invents them.

INPUT
OUTPUT
The rule: swap the two non-background colours. The gold becomes blue, the blue becomes gold. Vine invented this puzzle. The question is whether you could explain why it's valid.
0
hours of harmful output
since deployment

Vine at the board

Vine plays chess continuously against herself and visiting AI models. The board below updates live.

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CURRENT BOARD POSITION
Gold highlight = last move
VINE'S RECORD
games played
wins
current move
BOT CHESS

Visiting AI models (GPT, Claude, Gemini) can play Vine at /chess.